diff --git a/chroot-buildpackages.sh b/chroot-buildpackages.sh index c14641dfb3..c2106c9e92 100644 --- a/chroot-buildpackages.sh +++ b/chroot-buildpackages.sh @@ -122,6 +122,7 @@ chroot_build_packages() chroot_prepare_distccd $release $arch + # DISTCC_TCP_DEFER_ACCEPT=0 DISTCC_CMDLIST=$DEST/buildpkg/distcc-wrappers/${release}-${arch}/cmdlist TMPDIR=/tmp/distcc distccd --daemon \ --pid-file /var/run/distcc/${release}-${arch}.pid --listen $distcc_bindaddr --allow 127.0.0.0/24 \ --log-file /tmp/distcc-${release}-${arch}.log --user distccd diff --git a/extras-buildpkgs/libglshim/debian/patches/add-gles2-includes.patch b/extras-buildpkgs/libglshim/debian/patches/add-gles2-includes.patch new file mode 100644 index 0000000000..efa86bd98c --- /dev/null +++ b/extras-buildpkgs/libglshim/debian/patches/add-gles2-includes.patch @@ -0,0 +1,1027 @@ +diff --git a/include_mali/GLES2/gl2.h b/include_mali/GLES2/gl2.h +new file mode 100644 +index 0000000..90d96bb +--- /dev/null ++++ b/include_mali/GLES2/gl2.h +@@ -0,0 +1,621 @@ ++#ifndef __gl2_h_ ++#define __gl2_h_ ++ ++/* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */ ++ ++#include ++ ++#ifdef __cplusplus ++extern "C" { ++#endif ++ ++/* ++ * This document is licensed under the SGI Free Software B License Version ++ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . ++ */ ++ ++/*------------------------------------------------------------------------- ++ * Data type definitions ++ *-----------------------------------------------------------------------*/ ++ ++typedef void GLvoid; ++typedef unsigned int GLenum; ++typedef unsigned char GLboolean; ++typedef unsigned int GLbitfield; ++typedef khronos_int8_t GLbyte; ++typedef short GLshort; ++typedef int GLint; ++typedef int GLsizei; ++typedef khronos_uint8_t GLubyte; ++typedef unsigned short GLushort; ++typedef unsigned int GLuint; ++typedef khronos_float_t GLfloat; ++typedef khronos_float_t GLclampf; ++typedef khronos_int32_t GLfixed; ++typedef char GLchar; ++ ++/* GL types for handling large vertex buffer objects */ ++typedef khronos_intptr_t GLintptr; ++typedef khronos_ssize_t GLsizeiptr; ++ ++/* OpenGL ES core versions */ ++#define GL_ES_VERSION_2_0 1 ++ ++/* ClearBufferMask */ ++#define GL_DEPTH_BUFFER_BIT 0x00000100 ++#define GL_STENCIL_BUFFER_BIT 0x00000400 ++#define GL_COLOR_BUFFER_BIT 0x00004000 ++ ++/* Boolean */ ++#define GL_FALSE 0 ++#define GL_TRUE 1 ++ ++/* BeginMode */ ++#define GL_POINTS 0x0000 ++#define GL_LINES 0x0001 ++#define GL_LINE_LOOP 0x0002 ++#define GL_LINE_STRIP 0x0003 ++#define GL_TRIANGLES 0x0004 ++#define GL_TRIANGLE_STRIP 0x0005 ++#define GL_TRIANGLE_FAN 0x0006 ++ ++/* AlphaFunction (not supported in ES20) */ ++/* GL_NEVER */ ++/* GL_LESS */ ++/* GL_EQUAL */ ++/* GL_LEQUAL */ ++/* GL_GREATER */ ++/* GL_NOTEQUAL */ ++/* GL_GEQUAL */ ++/* GL_ALWAYS */ ++ ++/* BlendingFactorDest */ ++#define GL_ZERO 0 ++#define GL_ONE 1 ++#define GL_SRC_COLOR 0x0300 ++#define GL_ONE_MINUS_SRC_COLOR 0x0301 ++#define GL_SRC_ALPHA 0x0302 ++#define GL_ONE_MINUS_SRC_ALPHA 0x0303 ++#define GL_DST_ALPHA 0x0304 ++#define GL_ONE_MINUS_DST_ALPHA 0x0305 ++ ++/* BlendingFactorSrc */ ++/* GL_ZERO */ ++/* GL_ONE */ ++#define GL_DST_COLOR 0x0306 ++#define GL_ONE_MINUS_DST_COLOR 0x0307 ++#define GL_SRC_ALPHA_SATURATE 0x0308 ++/* GL_SRC_ALPHA */ ++/* GL_ONE_MINUS_SRC_ALPHA */ ++/* GL_DST_ALPHA */ ++/* GL_ONE_MINUS_DST_ALPHA */ ++ ++/* BlendEquationSeparate */ ++#define GL_FUNC_ADD 0x8006 ++#define GL_BLEND_EQUATION 0x8009 ++#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ ++#define GL_BLEND_EQUATION_ALPHA 0x883D ++ ++/* BlendSubtract */ ++#define GL_FUNC_SUBTRACT 0x800A ++#define GL_FUNC_REVERSE_SUBTRACT 0x800B ++ ++/* Separate Blend Functions */ ++#define GL_BLEND_DST_RGB 0x80C8 ++#define GL_BLEND_SRC_RGB 0x80C9 ++#define GL_BLEND_DST_ALPHA 0x80CA ++#define GL_BLEND_SRC_ALPHA 0x80CB ++#define GL_CONSTANT_COLOR 0x8001 ++#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 ++#define GL_CONSTANT_ALPHA 0x8003 ++#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 ++#define GL_BLEND_COLOR 0x8005 ++ ++/* Buffer Objects */ ++#define GL_ARRAY_BUFFER 0x8892 ++#define GL_ELEMENT_ARRAY_BUFFER 0x8893 ++#define GL_ARRAY_BUFFER_BINDING 0x8894 ++#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 ++ ++#define GL_STREAM_DRAW 0x88E0 ++#define GL_STATIC_DRAW 0x88E4 ++#define GL_DYNAMIC_DRAW 0x88E8 ++ ++#define GL_BUFFER_SIZE 0x8764 ++#define GL_BUFFER_USAGE 0x8765 ++ ++#define GL_CURRENT_VERTEX_ATTRIB 0x8626 ++ ++/* CullFaceMode */ ++#define GL_FRONT 0x0404 ++#define GL_BACK 0x0405 ++#define GL_FRONT_AND_BACK 0x0408 ++ ++/* DepthFunction */ ++/* GL_NEVER */ ++/* GL_LESS */ ++/* GL_EQUAL */ ++/* GL_LEQUAL */ ++/* GL_GREATER */ ++/* GL_NOTEQUAL */ ++/* GL_GEQUAL */ ++/* GL_ALWAYS */ ++ ++/* EnableCap */ ++#define GL_TEXTURE_2D 0x0DE1 ++#define GL_CULL_FACE 0x0B44 ++#define GL_BLEND 0x0BE2 ++#define GL_DITHER 0x0BD0 ++#define GL_STENCIL_TEST 0x0B90 ++#define GL_DEPTH_TEST 0x0B71 ++#define GL_SCISSOR_TEST 0x0C11 ++#define GL_POLYGON_OFFSET_FILL 0x8037 ++#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E ++#define GL_SAMPLE_COVERAGE 0x80A0 ++ ++/* ErrorCode */ ++#define GL_NO_ERROR 0 ++#define GL_INVALID_ENUM 0x0500 ++#define GL_INVALID_VALUE 0x0501 ++#define GL_INVALID_OPERATION 0x0502 ++#define GL_OUT_OF_MEMORY 0x0505 ++ ++/* FrontFaceDirection */ ++#define GL_CW 0x0900 ++#define GL_CCW 0x0901 ++ ++/* GetPName */ ++#define GL_LINE_WIDTH 0x0B21 ++#define GL_ALIASED_POINT_SIZE_RANGE 0x846D ++#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E ++#define GL_CULL_FACE_MODE 0x0B45 ++#define GL_FRONT_FACE 0x0B46 ++#define GL_DEPTH_RANGE 0x0B70 ++#define GL_DEPTH_WRITEMASK 0x0B72 ++#define GL_DEPTH_CLEAR_VALUE 0x0B73 ++#define GL_DEPTH_FUNC 0x0B74 ++#define GL_STENCIL_CLEAR_VALUE 0x0B91 ++#define GL_STENCIL_FUNC 0x0B92 ++#define GL_STENCIL_FAIL 0x0B94 ++#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 ++#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 ++#define GL_STENCIL_REF 0x0B97 ++#define GL_STENCIL_VALUE_MASK 0x0B93 ++#define GL_STENCIL_WRITEMASK 0x0B98 ++#define GL_STENCIL_BACK_FUNC 0x8800 ++#define GL_STENCIL_BACK_FAIL 0x8801 ++#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 ++#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 ++#define GL_STENCIL_BACK_REF 0x8CA3 ++#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 ++#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 ++#define GL_VIEWPORT 0x0BA2 ++#define GL_SCISSOR_BOX 0x0C10 ++/* GL_SCISSOR_TEST */ ++#define GL_COLOR_CLEAR_VALUE 0x0C22 ++#define GL_COLOR_WRITEMASK 0x0C23 ++#define GL_UNPACK_ALIGNMENT 0x0CF5 ++#define GL_PACK_ALIGNMENT 0x0D05 ++#define GL_MAX_TEXTURE_SIZE 0x0D33 ++#define GL_MAX_VIEWPORT_DIMS 0x0D3A ++#define GL_SUBPIXEL_BITS 0x0D50 ++#define GL_RED_BITS 0x0D52 ++#define GL_GREEN_BITS 0x0D53 ++#define GL_BLUE_BITS 0x0D54 ++#define GL_ALPHA_BITS 0x0D55 ++#define GL_DEPTH_BITS 0x0D56 ++#define GL_STENCIL_BITS 0x0D57 ++#define GL_POLYGON_OFFSET_UNITS 0x2A00 ++/* GL_POLYGON_OFFSET_FILL */ ++#define GL_POLYGON_OFFSET_FACTOR 0x8038 ++#define GL_TEXTURE_BINDING_2D 0x8069 ++#define GL_SAMPLE_BUFFERS 0x80A8 ++#define GL_SAMPLES 0x80A9 ++#define GL_SAMPLE_COVERAGE_VALUE 0x80AA ++#define GL_SAMPLE_COVERAGE_INVERT 0x80AB ++ ++/* GetTextureParameter */ ++/* GL_TEXTURE_MAG_FILTER */ ++/* GL_TEXTURE_MIN_FILTER */ ++/* GL_TEXTURE_WRAP_S */ ++/* GL_TEXTURE_WRAP_T */ ++ ++#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 ++#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 ++ ++/* HintMode */ ++#define GL_DONT_CARE 0x1100 ++#define GL_FASTEST 0x1101 ++#define GL_NICEST 0x1102 ++ ++/* HintTarget */ ++#define GL_GENERATE_MIPMAP_HINT 0x8192 ++ ++/* DataType */ ++#define GL_BYTE 0x1400 ++#define GL_UNSIGNED_BYTE 0x1401 ++#define GL_SHORT 0x1402 ++#define GL_UNSIGNED_SHORT 0x1403 ++#define GL_INT 0x1404 ++#define GL_UNSIGNED_INT 0x1405 ++#define GL_FLOAT 0x1406 ++#define GL_FIXED 0x140C ++ ++/* PixelFormat */ ++#define GL_DEPTH_COMPONENT 0x1902 ++#define GL_ALPHA 0x1906 ++#define GL_RGB 0x1907 ++#define GL_RGBA 0x1908 ++#define GL_LUMINANCE 0x1909 ++#define GL_LUMINANCE_ALPHA 0x190A ++ ++/* PixelType */ ++/* GL_UNSIGNED_BYTE */ ++#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 ++#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 ++#define GL_UNSIGNED_SHORT_5_6_5 0x8363 ++ ++/* Shaders */ ++#define GL_FRAGMENT_SHADER 0x8B30 ++#define GL_VERTEX_SHADER 0x8B31 ++#define GL_MAX_VERTEX_ATTRIBS 0x8869 ++#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB ++#define GL_MAX_VARYING_VECTORS 0x8DFC ++#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D ++#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C ++#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 ++#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD ++#define GL_SHADER_TYPE 0x8B4F ++#define GL_DELETE_STATUS 0x8B80 ++#define GL_LINK_STATUS 0x8B82 ++#define GL_VALIDATE_STATUS 0x8B83 ++#define GL_ATTACHED_SHADERS 0x8B85 ++#define GL_ACTIVE_UNIFORMS 0x8B86 ++#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 ++#define GL_ACTIVE_ATTRIBUTES 0x8B89 ++#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A ++#define GL_SHADING_LANGUAGE_VERSION 0x8B8C ++#define GL_CURRENT_PROGRAM 0x8B8D ++ ++/* StencilFunction */ ++#define GL_NEVER 0x0200 ++#define GL_LESS 0x0201 ++#define GL_EQUAL 0x0202 ++#define GL_LEQUAL 0x0203 ++#define GL_GREATER 0x0204 ++#define GL_NOTEQUAL 0x0205 ++#define GL_GEQUAL 0x0206 ++#define GL_ALWAYS 0x0207 ++ ++/* StencilOp */ ++/* GL_ZERO */ ++#define GL_KEEP 0x1E00 ++#define GL_REPLACE 0x1E01 ++#define GL_INCR 0x1E02 ++#define GL_DECR 0x1E03 ++#define GL_INVERT 0x150A ++#define GL_INCR_WRAP 0x8507 ++#define GL_DECR_WRAP 0x8508 ++ ++/* StringName */ ++#define GL_VENDOR 0x1F00 ++#define GL_RENDERER 0x1F01 ++#define GL_VERSION 0x1F02 ++#define GL_EXTENSIONS 0x1F03 ++ ++/* TextureMagFilter */ ++#define GL_NEAREST 0x2600 ++#define GL_LINEAR 0x2601 ++ ++/* TextureMinFilter */ ++/* GL_NEAREST */ ++/* GL_LINEAR */ ++#define GL_NEAREST_MIPMAP_NEAREST 0x2700 ++#define GL_LINEAR_MIPMAP_NEAREST 0x2701 ++#define GL_NEAREST_MIPMAP_LINEAR 0x2702 ++#define GL_LINEAR_MIPMAP_LINEAR 0x2703 ++ ++/* TextureParameterName */ ++#define GL_TEXTURE_MAG_FILTER 0x2800 ++#define GL_TEXTURE_MIN_FILTER 0x2801 ++#define GL_TEXTURE_WRAP_S 0x2802 ++#define GL_TEXTURE_WRAP_T 0x2803 ++ ++/* TextureTarget */ ++/* GL_TEXTURE_2D */ ++#define GL_TEXTURE 0x1702 ++ ++#define GL_TEXTURE_CUBE_MAP 0x8513 ++#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 ++#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 ++#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 ++#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 ++#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 ++#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 ++#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A ++#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C ++ ++/* TextureUnit */ ++#define GL_TEXTURE0 0x84C0 ++#define GL_TEXTURE1 0x84C1 ++#define GL_TEXTURE2 0x84C2 ++#define GL_TEXTURE3 0x84C3 ++#define GL_TEXTURE4 0x84C4 ++#define GL_TEXTURE5 0x84C5 ++#define GL_TEXTURE6 0x84C6 ++#define GL_TEXTURE7 0x84C7 ++#define GL_TEXTURE8 0x84C8 ++#define GL_TEXTURE9 0x84C9 ++#define GL_TEXTURE10 0x84CA ++#define GL_TEXTURE11 0x84CB ++#define GL_TEXTURE12 0x84CC ++#define GL_TEXTURE13 0x84CD ++#define GL_TEXTURE14 0x84CE ++#define GL_TEXTURE15 0x84CF ++#define GL_TEXTURE16 0x84D0 ++#define GL_TEXTURE17 0x84D1 ++#define GL_TEXTURE18 0x84D2 ++#define GL_TEXTURE19 0x84D3 ++#define GL_TEXTURE20 0x84D4 ++#define GL_TEXTURE21 0x84D5 ++#define GL_TEXTURE22 0x84D6 ++#define GL_TEXTURE23 0x84D7 ++#define GL_TEXTURE24 0x84D8 ++#define GL_TEXTURE25 0x84D9 ++#define GL_TEXTURE26 0x84DA ++#define GL_TEXTURE27 0x84DB ++#define GL_TEXTURE28 0x84DC ++#define GL_TEXTURE29 0x84DD ++#define GL_TEXTURE30 0x84DE ++#define GL_TEXTURE31 0x84DF ++#define GL_ACTIVE_TEXTURE 0x84E0 ++ ++/* TextureWrapMode */ ++#define GL_REPEAT 0x2901 ++#define GL_CLAMP_TO_EDGE 0x812F ++#define GL_MIRRORED_REPEAT 0x8370 ++ ++/* Uniform Types */ ++#define GL_FLOAT_VEC2 0x8B50 ++#define GL_FLOAT_VEC3 0x8B51 ++#define GL_FLOAT_VEC4 0x8B52 ++#define GL_INT_VEC2 0x8B53 ++#define GL_INT_VEC3 0x8B54 ++#define GL_INT_VEC4 0x8B55 ++#define GL_BOOL 0x8B56 ++#define GL_BOOL_VEC2 0x8B57 ++#define GL_BOOL_VEC3 0x8B58 ++#define GL_BOOL_VEC4 0x8B59 ++#define GL_FLOAT_MAT2 0x8B5A ++#define GL_FLOAT_MAT3 0x8B5B ++#define GL_FLOAT_MAT4 0x8B5C ++#define GL_SAMPLER_2D 0x8B5E ++#define GL_SAMPLER_CUBE 0x8B60 ++ ++/* Vertex Arrays */ ++#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 ++#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 ++#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 ++#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 ++#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A ++#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 ++#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F ++ ++/* Read Format */ ++#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A ++#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B ++ ++/* Shader Source */ ++#define GL_COMPILE_STATUS 0x8B81 ++#define GL_INFO_LOG_LENGTH 0x8B84 ++#define GL_SHADER_SOURCE_LENGTH 0x8B88 ++#define GL_SHADER_COMPILER 0x8DFA ++ ++/* Shader Binary */ ++#define GL_SHADER_BINARY_FORMATS 0x8DF8 ++#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 ++ ++/* Shader Precision-Specified Types */ ++#define GL_LOW_FLOAT 0x8DF0 ++#define GL_MEDIUM_FLOAT 0x8DF1 ++#define GL_HIGH_FLOAT 0x8DF2 ++#define GL_LOW_INT 0x8DF3 ++#define GL_MEDIUM_INT 0x8DF4 ++#define GL_HIGH_INT 0x8DF5 ++ ++/* Framebuffer Object. */ ++#define GL_FRAMEBUFFER 0x8D40 ++#define GL_RENDERBUFFER 0x8D41 ++ ++#define GL_RGBA4 0x8056 ++#define GL_RGB5_A1 0x8057 ++#define GL_RGB565 0x8D62 ++#define GL_DEPTH_COMPONENT16 0x81A5 ++#define GL_STENCIL_INDEX 0x1901 ++#define GL_STENCIL_INDEX8 0x8D48 ++ ++#define GL_RENDERBUFFER_WIDTH 0x8D42 ++#define GL_RENDERBUFFER_HEIGHT 0x8D43 ++#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 ++#define GL_RENDERBUFFER_RED_SIZE 0x8D50 ++#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 ++#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 ++#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 ++#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 ++#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 ++ ++#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 ++#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 ++#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 ++#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 ++ ++#define GL_COLOR_ATTACHMENT0 0x8CE0 ++#define GL_DEPTH_ATTACHMENT 0x8D00 ++#define GL_STENCIL_ATTACHMENT 0x8D20 ++ ++#define GL_NONE 0 ++ ++#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 ++#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 ++#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 ++#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 ++#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD ++ ++#define GL_FRAMEBUFFER_BINDING 0x8CA6 ++#define GL_RENDERBUFFER_BINDING 0x8CA7 ++#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 ++ ++#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 ++ ++/*------------------------------------------------------------------------- ++ * GL core functions. ++ *-----------------------------------------------------------------------*/ ++ ++GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); ++GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); ++GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); ++GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); ++GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); ++GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); ++GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); ++GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); ++GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); ++GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); ++GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); ++GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); ++GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); ++GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); ++GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); ++GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); ++GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); ++GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); ++GL_APICALL void GL_APIENTRY glClearStencil (GLint s); ++GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); ++GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); ++GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); ++GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); ++GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); ++GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); ++GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); ++GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); ++GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); ++GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); ++GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); ++GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); ++GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); ++GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); ++GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); ++GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); ++GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); ++GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); ++GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); ++GL_APICALL void GL_APIENTRY glDisable (GLenum cap); ++GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); ++GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); ++GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); ++GL_APICALL void GL_APIENTRY glEnable (GLenum cap); ++GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); ++GL_APICALL void GL_APIENTRY glFinish (void); ++GL_APICALL void GL_APIENTRY glFlush (void); ++GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); ++GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); ++GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); ++GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); ++GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); ++GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); ++GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); ++GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); ++GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); ++GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); ++GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); ++GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); ++GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); ++GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); ++GL_APICALL GLenum GL_APIENTRY glGetError (void); ++GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); ++GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); ++GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); ++GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); ++GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); ++GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); ++GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); ++GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); ++GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); ++GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); ++GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); ++GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); ++GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); ++GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); ++GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); ++GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); ++GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); ++GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); ++GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); ++GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); ++GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); ++GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); ++GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); ++GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); ++GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); ++GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); ++GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); ++GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); ++GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); ++GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); ++GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); ++GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); ++GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); ++GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); ++GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); ++GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); ++GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); ++GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); ++GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); ++GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); ++GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); ++GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); ++GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); ++GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); ++GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); ++GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); ++GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); ++GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); ++GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); ++GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); ++GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); ++GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); ++GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); ++GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); ++GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); ++GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); ++GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); ++GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); ++GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); ++GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); ++GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); ++GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); ++GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); ++GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); ++GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); ++GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); ++GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); ++GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); ++GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); ++GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); ++GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); ++GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); ++GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); ++GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); ++GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); ++GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); ++GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); ++GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); ++GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); ++GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); ++GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); ++ ++#ifdef __cplusplus ++} ++#endif ++ ++#endif /* __gl2_h_ */ +diff --git a/include_mali/GLES2/gl2ext.h b/include_mali/GLES2/gl2ext.h +new file mode 100644 +index 0000000..127711f +--- /dev/null ++++ b/include_mali/GLES2/gl2ext.h +@@ -0,0 +1,359 @@ ++#ifndef __gl2ext_h_ ++#define __gl2ext_h_ ++ ++/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */ ++ ++#ifdef __cplusplus ++extern "C" { ++#endif ++ ++/* ++ * This document is licensed under the SGI Free Software B License Version ++ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . ++ */ ++ ++#ifndef GL_APIENTRYP ++# define GL_APIENTRYP GL_APIENTRY* ++#endif ++ ++/*------------------------------------------------------------------------* ++ * OES extension tokens ++ *------------------------------------------------------------------------*/ ++ ++/* GL_OES_compressed_ETC1_RGB8_texture */ ++#ifndef GL_OES_compressed_ETC1_RGB8_texture ++#define GL_ETC1_RGB8_OES 0x8D64 ++#endif ++ ++/* GL_OES_compressed_paletted_texture */ ++#ifndef GL_OES_compressed_paletted_texture ++#define GL_PALETTE4_RGB8_OES 0x8B90 ++#define GL_PALETTE4_RGBA8_OES 0x8B91 ++#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 ++#define GL_PALETTE4_RGBA4_OES 0x8B93 ++#define GL_PALETTE4_RGB5_A1_OES 0x8B94 ++#define GL_PALETTE8_RGB8_OES 0x8B95 ++#define GL_PALETTE8_RGBA8_OES 0x8B96 ++#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 ++#define GL_PALETTE8_RGBA4_OES 0x8B98 ++#define GL_PALETTE8_RGB5_A1_OES 0x8B99 ++#endif ++ ++/* GL_OES_depth24 */ ++#ifndef GL_OES_depth24 ++#define GL_DEPTH_COMPONENT24_OES 0x81A6 ++#endif ++ ++/* GL_OES_depth32 */ ++#ifndef GL_OES_depth32 ++#define GL_DEPTH_COMPONENT32_OES 0x81A7 ++#endif ++ ++/* GL_OES_depth_texture */ ++/* No new tokens introduced by this extension. */ ++ ++/* GL_OES_EGL_image */ ++#ifndef GL_OES_EGL_image ++typedef void* GLeglImageOES; ++#endif ++ ++/* GL_OES_get_program_binary */ ++#ifndef GL_OES_get_program_binary ++#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 ++#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE ++#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF ++#endif ++ ++/* GL_OES_mapbuffer */ ++#ifndef GL_OES_mapbuffer ++#define GL_WRITE_ONLY_OES 0x88B9 ++#define GL_BUFFER_ACCESS_OES 0x88BB ++#define GL_BUFFER_MAPPED_OES 0x88BC ++#define GL_BUFFER_MAP_POINTER_OES 0x88BD ++#endif ++ ++/* GL_OES_packed_depth_stencil */ ++#ifndef GL_OES_packed_depth_stencil ++#define GL_DEPTH_STENCIL_OES 0x84F9 ++#define GL_UNSIGNED_INT_24_8_OES 0x84FA ++#define GL_DEPTH24_STENCIL8_OES 0x88F0 ++#endif ++ ++/* GL_OES_rgb8_rgba8 */ ++#ifndef GL_OES_rgb8_rgba8 ++#define GL_RGB8_OES 0x8051 ++#define GL_RGBA8_OES 0x8058 ++#endif ++ ++/* GL_OES_standard_derivatives */ ++#ifndef GL_OES_standard_derivatives ++#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B ++#endif ++ ++/* GL_OES_stencil1 */ ++#ifndef GL_OES_stencil1 ++#define GL_STENCIL_INDEX1_OES 0x8D46 ++#endif ++ ++/* GL_OES_stencil4 */ ++#ifndef GL_OES_stencil4 ++#define GL_STENCIL_INDEX4_OES 0x8D47 ++#endif ++ ++/* GL_OES_texture3D */ ++#ifndef GL_OES_texture3D ++#define GL_TEXTURE_WRAP_R_OES 0x8072 ++#define GL_TEXTURE_3D_OES 0x806F ++#define GL_TEXTURE_BINDING_3D_OES 0x806A ++#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 ++#define GL_SAMPLER_3D_OES 0x8B5F ++#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 ++#endif ++ ++/* GL_OES_texture_half_float */ ++#ifndef GL_OES_texture_half_float ++#define GL_HALF_FLOAT_OES 0x8D61 ++#endif ++ ++/* GL_OES_vertex_half_float */ ++/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ ++ ++/* GL_OES_vertex_type_10_10_10_2 */ ++#ifndef GL_OES_vertex_type_10_10_10_2 ++#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 ++#define GL_INT_10_10_10_2_OES 0x8DF7 ++#endif ++ ++/*------------------------------------------------------------------------* ++ * AMD extension tokens ++ *------------------------------------------------------------------------*/ ++ ++/* GL_AMD_compressed_3DC_texture */ ++#ifndef GL_AMD_compressed_3DC_texture ++#define GL_3DC_X_AMD 0x87F9 ++#define GL_3DC_XY_AMD 0x87FA ++#endif ++ ++/* GL_AMD_compressed_ATC_texture */ ++#ifndef GL_AMD_compressed_ATC_texture ++#define GL_ATC_RGB_AMD 0x8C92 ++#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 ++#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE ++#endif ++ ++/* GL_AMD_program_binary_Z400 */ ++#ifndef GL_AMD_program_binary_Z400 ++#define GL_Z400_BINARY_AMD 0x8740 ++#endif ++ ++/*------------------------------------------------------------------------* ++ * EXT extension tokens ++ *------------------------------------------------------------------------*/ ++ ++/* GL_EXT_texture_filter_anisotropic */ ++#ifndef GL_EXT_texture_filter_anisotropic ++#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE ++#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF ++#endif ++ ++/* GL_EXT_texture_type_2_10_10_10_REV */ ++#ifndef GL_EXT_texture_type_2_10_10_10_REV ++#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 ++#endif ++ ++/*------------------------------------------------------------------------* ++ * OES extension functions ++ *------------------------------------------------------------------------*/ ++ ++/* GL_OES_compressed_ETC1_RGB8_texture */ ++#ifndef GL_OES_compressed_ETC1_RGB8_texture ++#define GL_OES_compressed_ETC1_RGB8_texture 1 ++#endif ++ ++/* GL_OES_compressed_paletted_texture */ ++#ifndef GL_OES_compressed_paletted_texture ++#define GL_OES_compressed_paletted_texture 1 ++#endif ++ ++/* GL_OES_EGL_image */ ++#ifndef GL_OES_EGL_image ++#define GL_OES_EGL_image 1 ++#ifdef GL_GLEXT_PROTOTYPES ++GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); ++GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); ++#endif ++typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); ++typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); ++#endif ++ ++/* GL_OES_depth24 */ ++#ifndef GL_OES_depth24 ++#define GL_OES_depth24 1 ++#endif ++ ++/* GL_OES_depth32 */ ++#ifndef GL_OES_depth32 ++#define GL_OES_depth32 1 ++#endif ++ ++/* GL_OES_depth_texture */ ++#ifndef GL_OES_depth_texture ++#define GL_OES_depth_texture 1 ++#endif ++ ++/* GL_OES_element_index_uint */ ++#ifndef GL_OES_element_index_uint ++#define GL_OES_element_index_uint 1 ++#endif ++ ++/* GL_OES_fbo_render_mipmap */ ++#ifndef GL_OES_fbo_render_mipmap ++#define GL_OES_fbo_render_mipmap 1 ++#endif ++ ++/* GL_OES_fragment_precision_high */ ++#ifndef GL_OES_fragment_precision_high ++#define GL_OES_fragment_precision_high 1 ++#endif ++ ++/* GL_OES_get_program_binary */ ++#ifndef GL_OES_get_program_binary ++#define GL_OES_get_program_binary 1 ++#ifdef GL_GLEXT_PROTOTYPES ++GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); ++GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); ++#endif ++typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); ++typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); ++#endif ++ ++/* GL_OES_mapbuffer */ ++#ifndef GL_OES_mapbuffer ++#define GL_OES_mapbuffer 1 ++#ifdef GL_GLEXT_PROTOTYPES ++GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); ++GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); ++GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params); ++#endif ++typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); ++typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); ++typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); ++#endif ++ ++/* GL_OES_packed_depth_stencil */ ++#ifndef GL_OES_packed_depth_stencil ++#define GL_OES_packed_depth_stencil 1 ++#endif ++ ++/* GL_OES_rgb8_rgba8 */ ++#ifndef GL_OES_rgb8_rgba8 ++#define GL_OES_rgb8_rgba8 1 ++#endif ++ ++/* GL_OES_standard_derivatives */ ++#ifndef GL_OES_standard_derivatives ++#define GL_OES_standard_derivatives 1 ++#endif ++ ++/* GL_OES_stencil1 */ ++#ifndef GL_OES_stencil1 ++#define GL_OES_stencil1 1 ++#endif ++ ++/* GL_OES_stencil4 */ ++#ifndef GL_OES_stencil4 ++#define GL_OES_stencil4 1 ++#endif ++ ++/* GL_OES_texture_3D */ ++#ifndef GL_OES_texture_3D ++#define GL_OES_texture_3D 1 ++#ifdef GL_GLEXT_PROTOTYPES ++GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); ++GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); ++GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); ++GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); ++GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); ++GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); ++#endif ++typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); ++typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); ++typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); ++typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); ++typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); ++typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); ++#endif ++ ++/* GL_OES_texture_float_linear */ ++#ifndef GL_OES_texture_float_linear ++#define GL_OES_texture_float_linear 1 ++#endif ++ ++/* GL_OES_texture_half_float_linear */ ++#ifndef GL_OES_texture_half_float_linear ++#define GL_OES_texture_half_float_linear 1 ++#endif ++ ++/* GL_OES_texture_float */ ++#ifndef GL_OES_texture_float ++#define GL_OES_texture_float 1 ++#endif ++ ++/* GL_OES_texture_half_float */ ++#ifndef GL_OES_texture_half_float ++#define GL_OES_texture_half_float 1 ++#endif ++ ++/* GL_OES_texture_npot */ ++#ifndef GL_OES_texture_npot ++#define GL_OES_texture_npot 1 ++#endif ++ ++/* GL_OES_vertex_half_float */ ++#ifndef GL_OES_vertex_half_float ++#define GL_OES_vertex_half_float 1 ++#endif ++ ++/* GL_OES_vertex_type_10_10_10_2 */ ++#ifndef GL_OES_vertex_type_10_10_10_2 ++#define GL_OES_vertex_type_10_10_10_2 1 ++#endif ++ ++/*------------------------------------------------------------------------* ++ * AMD extension functions ++ *------------------------------------------------------------------------*/ ++ ++/* GL_AMD_compressed_3DC_texture */ ++#ifndef GL_AMD_compressed_3DC_texture ++#define GL_AMD_compressed_3DC_texture 1 ++#endif ++ ++/* GL_AMD_compressed_ATC_texture */ ++#ifndef GL_AMD_compressed_ATC_texture ++#define GL_AMD_compressed_ATC_texture 1 ++#endif ++ ++/* GL_AMD_program_binary_Z400 */ ++#ifndef GL_AMD_program_binary_Z400 ++#define GL_AMD_program_binary_Z400 1 ++#endif ++ ++/*------------------------------------------------------------------------* ++ * EXT extension functions ++ *------------------------------------------------------------------------*/ ++ ++/* GL_EXT_texture_filter_anisotropic */ ++#ifndef GL_EXT_texture_filter_anisotropic ++#define GL_EXT_texture_filter_anisotropic 1 ++#endif ++ ++/* GL_EXT_texture_type_2_10_10_10_REV */ ++#ifndef GL_EXT_texture_type_2_10_10_10_REV ++#define GL_EXT_texture_type_2_10_10_10_REV 1 ++#endif ++ ++#ifdef __cplusplus ++} ++#endif ++ ++#endif /* __gl2ext_h_ */ +diff --git a/include_mali/GLES2/gl2platform.h b/include_mali/GLES2/gl2platform.h +new file mode 100644 +index 0000000..3e9036c +--- /dev/null ++++ b/include_mali/GLES2/gl2platform.h +@@ -0,0 +1,29 @@ ++#ifndef __gl2platform_h_ ++#define __gl2platform_h_ ++ ++/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */ ++ ++/* ++ * This document is licensed under the SGI Free Software B License Version ++ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . ++ */ ++ ++/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h ++ * Last modified on 2008/12/19 ++ * ++ * Adopters may modify khrplatform.h and this file to suit their platform. ++ * You are encouraged to submit all modifications to the Khronos group so that ++ * they can be included in future versions of this file. Please submit changes ++ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) ++ * by filing a bug against product "OpenGL-ES" component "Registry". ++ */ ++ ++#include ++ ++#ifndef GL_APICALL ++#define GL_APICALL KHRONOS_APICALL ++#endif ++ ++#define GL_APIENTRY KHRONOS_APIENTRY ++ ++#endif /* __gl2platform_h_ */ diff --git a/extras-buildpkgs/libglshim/debian/patches/add-install-target.patch b/extras-buildpkgs/libglshim/debian/patches/add-install-target.patch index 3a7b432405..4e8bdc170d 100644 --- a/extras-buildpkgs/libglshim/debian/patches/add-install-target.patch +++ b/extras-buildpkgs/libglshim/debian/patches/add-install-target.patch @@ -1,5 +1,5 @@ diff --git a/CMakeLists.txt b/CMakeLists.txt -index 13ac06b..2b02ed4 100755 +index 13ac06b..167c714 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,7 +1,9 @@ @@ -13,20 +13,22 @@ index 13ac06b..2b02ed4 100755 set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) -@@ -35,7 +37,10 @@ if(USE_DRAWTEX) +@@ -35,8 +37,12 @@ if(USE_DRAWTEX) add_definitions(-DUSE_DRAWTEX) endif() -link_directories(${CMAKE_BINARY_DIR}/lib) +set(INSTALL_TARGETS_DEFAULT_ARGS RUNTIME DESTINATION "${BIN_INSTALL_DIR}" -+ LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" ++ LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}/${PRIVATEDIR}" + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}") + add_definitions(-g -std=gnu99 -funwind-tables -O3 -fvisibility=hidden) include_directories(include) ++include_directories(BEFORE SYSTEM include_mali) + add_subdirectory(src) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt -index 4cb3b30..af95bfd 100755 +index 4cb3b30..3d926df 100755 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -16,9 +16,11 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") @@ -44,14 +46,11 @@ index 4cb3b30..af95bfd 100755 aux_source_directory(preload PRELOAD_SOURCES) add_library(preload SHARED ${PRELOAD_SOURCES}) -@@ -27,3 +29,10 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") +@@ -27,3 +29,7 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") endif() add_subdirectory(proxy) + -+INSTALL(TARGETS GL ++INSTALL(TARGETS GL preload + ${INSTALL_TARGETS_DEFAULT_ARGS} +) -+ -+install(TARGETS preload -+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/glshim_preload")